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Renaissance VR

I decided to focus on renaissance art to be displayed in a room reflecting the design of the Roman temple, the Pantheon. The aim was to display each piece of art accompanied by a brief description as well as a text-to-speech option to cater for those requiring aid with reading.

Throughout the project, I encountered an issue with lighting and rendering to the Meta Quest 2 headset’s right screen. A problem that was resolved by rendering the same scene twice, one for each screen by changing the render mode from single pass to multi pass.

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Above: Moonlight rays breaking throught the roof of the pantheon created using Unity particle systems.

Below: Descriptions for each artwork triggered by interacting with the name plaques. Included is a text-to-speach button.

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