Unreal Engine Projects
Cargo - A Third Person Adventure
Cargo is another one of my projects created for a university assignment. Also created in Unreal Engine 4, Cargo makes use of assets created within 3ds Max by myself alongside an advanced third-person locomotive system provided for us by the university.
I have designed and built cargo around stealth mechanics to really encourage the player to think about their surroundings by placing enemies and obstacles in strategic locations.
Cargo is part of a team effort, with another member working on the interior hull of the ship, with everything above deck falling to me.
Ruins - An Unreal Tournament Map
Ruins is an Unreal Tournament multiplayer capture the flag map. It was developed within Unreal Engine 4 for one of my university assignments focusing on level design.
Like its name suggest, Ruins is set on an island home to Greek-inspired structures. The map features an asymmetrical design with multiple routes for players to traverse, allowing for fast multiplayer fun.
Each of the 3D models seen in this project were created by myself either in 3ds Max or within Unreal Engine 4.